Kinect, Meh.
Tuesday, June 15, 2010 Posted by Shawnsey Tom at 3:15 PM 0 comments
Well, Microsoft's Project Natal now has an official name! It has been dubbed, Kinect. I think its supposed to be pronounced like kinetic. Although it still sounds like connect to me.... Well people will be able to see if they dislike more than the name in November, 2010.
Fixed Blogspot
Saturday, June 12, 2010 Posted by Shawnsey Tom at 8:45 PM 1 comments
I finally fixed the problem I was having with Blogspot. I t finally lets me access my blog! Thing I had to do was install Chrome. Hmmm. Forcing me to get chrome 'eh? Hmmm.
Anyone else hate Xbox Avatars?
Thursday, June 10, 2010 Posted by Shawnsey Tom at 11:08 AM 0 comments
I don't know if alot of people share my view on this but I dont care. It just annoys me to have these Avatars. Seems to me like a cheap knockoff of the Mii? Anyone Else? My hate is completely rational too.
- Not used for many games.
- Too little customization.
- Wii had 'em first.
- Expensive items.
- All basically scary.
- Never truly look good.
New XBox 360 Box Art!
Posted by Shawnsey Tom at 10:58 AM 0 comments
So with the upcoming Project Natal coming Microsoft changed there Box Art!
So, my thoughts on the new Box Art? Personally I think there is too much green and wont look good on some games with a darker color, maybe black or blue. Of course remember the left side of any box is going to be green anyway.
So, what do you guys think?
Blogspot is going crazy.
Posted by Shawnsey Tom at 10:49 AM 0 comments
Sorry I have not been able to update, Blogspot is going crazy and I can only get on at work! I have tried alot of stuff and am currently at work. I tried restarting, deleting cookies, enabling java-scripts, I guess I need to switch to Google Chrome?
Exclusive Dogfight Interview
Saturday, May 29, 2010 Posted by Shawnsey Tom at 9:04 AM 0 comments
So I have been the distinct pleasure to interview Ztormi (Who is currently In the Finnish Defense Force) on his latest source mod! Dogfight will thrust players into raging online multiplayer as they fly planes through the World War One era! If you have a source game I would highly suggest taking a look at it on ModDB!
Gameuter: So, looking at your mods page it seems the popular WW1 Source was the first mod you worked on that was completed for ModDB. Did you have much of a role in that project like you do in your upcoming mod Dogfight?
Ztormi: - Yes WW1 Source was first released mod I took part on creating from scratch. I did most of the codework of the mod, some maps, models and texturework. I was also one of the leaders of the project.
Gameuter:With Dogfight you are currently the only one working on it, do you plan on trying to find a team or doing the entire mod solo?
Ztormi: - It's hard to find good team for a mod. Dogfight started as a "sandbox" mod for pure code learning, testing my limits as a coder and modeller. However mod code worked better than I never expected and creating an airplane mod for source is definetely something unique. Basically I just mod Dogfight for fun and for my own amusement and keeping it as my "portfolio project" for now. Maybe I start looking for other team members after the first release.
Gameuter: Did you have a inspiration on why you wanted to do a mod on Dogfighting?
Ztormi: - I didn't have any specific inspiration for making the mod about Dogfighting, I just wanted to try out making something completely new for Source Engine. I'm not even a huge fan of airplane sims.
Gameuter: Any idea on a single player campaign for Dogfight or maybe bots to use?
Ztormi: - Single player won't happen, atleast not as a campaign. Bots are used just for debugging purposes.
Gameuter: How many people are you going to try to fit into one match? Are we talking something big like 32*32 or 16*16 or something small like 4*4?
Ztormi: - 32 will be max players on a map. However I think the battlefield may get too crowded. Haven't tested the mod with so many players yet
Gameuter: Any possibility on using a first person view in the planes too?
Ztormi: - First person view would indeed be cool but putting all the detail on the cockpit view would take too much time for me. So it's not going to happen atleast not for a while.
Gameuter: How realistic would you say the physics are, I know you commented saying this is not a completely realistic mod but will a airplane enthusiast still enjoy it while anyone can still play?
Ztormi: - I guess the airplane physics will be satisfying for players liking airplane sims aswell as players preferring arcadey style of dogfighting. I'm not an expert of airplanes after all.
Gameuter: The clouds in game look amazing! Yet will they hinder the planes any other way than just how far we can see, or will we be affected by wind or currents?
Ztormi: - Clouds are just a particle effects created by source particle editor. Mapper can't unfortunately decide how clouds act but they can choose the type of clouds for their map (heavy, thin, rain etc. ). Also the clouds don't affect the airplane in any way.
Gameuter: If you do a more arcade like approach are we going to see floating powerups like ammo and different guns? Or is that not what your going to be aiming for?
Ztormi:- Dogfight is sort of a compromise of realism and arcadey approach. There won't be any floating guns or health packs. All the aircrafts in game have their own weapons they had in the time. The 3 properties ( agility, durability, speed ) are also assigned somewhat realistically according to the historical resources but with gameplay and balancing in the mind too.
Gameuter: Thanks, but for one last question. Any new images for us desperate watchers?
Ztormi: - Expect an epic gameplay video soon!
Gameuter: So, looking at your mods page it seems the popular WW1 Source was the first mod you worked on that was completed for ModDB. Did you have much of a role in that project like you do in your upcoming mod Dogfight?
Ztormi: - Yes WW1 Source was first released mod I took part on creating from scratch. I did most of the codework of the mod, some maps, models and texturework. I was also one of the leaders of the project.
Gameuter:With Dogfight you are currently the only one working on it, do you plan on trying to find a team or doing the entire mod solo?
Ztormi: - It's hard to find good team for a mod. Dogfight started as a "sandbox" mod for pure code learning, testing my limits as a coder and modeller. However mod code worked better than I never expected and creating an airplane mod for source is definetely something unique. Basically I just mod Dogfight for fun and for my own amusement and keeping it as my "portfolio project" for now. Maybe I start looking for other team members after the first release.
Gameuter: Did you have a inspiration on why you wanted to do a mod on Dogfighting?
Ztormi: - I didn't have any specific inspiration for making the mod about Dogfighting, I just wanted to try out making something completely new for Source Engine. I'm not even a huge fan of airplane sims.
Gameuter: Any idea on a single player campaign for Dogfight or maybe bots to use?
Ztormi: - Single player won't happen, atleast not as a campaign. Bots are used just for debugging purposes.
Gameuter: How many people are you going to try to fit into one match? Are we talking something big like 32*32 or 16*16 or something small like 4*4?
Ztormi: - 32 will be max players on a map. However I think the battlefield may get too crowded. Haven't tested the mod with so many players yet
Gameuter: Any possibility on using a first person view in the planes too?
Ztormi: - First person view would indeed be cool but putting all the detail on the cockpit view would take too much time for me. So it's not going to happen atleast not for a while.
Gameuter: How realistic would you say the physics are, I know you commented saying this is not a completely realistic mod but will a airplane enthusiast still enjoy it while anyone can still play?
Ztormi: - I guess the airplane physics will be satisfying for players liking airplane sims aswell as players preferring arcadey style of dogfighting. I'm not an expert of airplanes after all.
Gameuter: The clouds in game look amazing! Yet will they hinder the planes any other way than just how far we can see, or will we be affected by wind or currents?
Ztormi: - Clouds are just a particle effects created by source particle editor. Mapper can't unfortunately decide how clouds act but they can choose the type of clouds for their map (heavy, thin, rain etc. ). Also the clouds don't affect the airplane in any way.
Gameuter: If you do a more arcade like approach are we going to see floating powerups like ammo and different guns? Or is that not what your going to be aiming for?
Ztormi:- Dogfight is sort of a compromise of realism and arcadey approach. There won't be any floating guns or health packs. All the aircrafts in game have their own weapons they had in the time. The 3 properties ( agility, durability, speed ) are also assigned somewhat realistically according to the historical resources but with gameplay and balancing in the mind too.
Gameuter: Thanks, but for one last question. Any new images for us desperate watchers?
Ztormi: - Expect an epic gameplay video soon!
Im Confused? Vietnam? Call of Duty?
Friday, May 28, 2010 Posted by Shawnsey Tom at 5:03 PM 0 commentsSo reading up online and everywhere else Call of Duty Blackops will be in Vietnam. Yet I thought Vietnam was mostly jungle, yes buildings but mostly jungle. I did some research into Vietnam's climate (Yahoo Answers) and it revealed it doesn't snow much in Vietnam. Well heres some screenshots.
Well, thats snow. No snow in Vietnam. Hmm.
Well anyone getting a weird feeling this may have parts outside Vietnam or there historian screwed up?
Oh and for some fun Vietnam music (kinda)
Starcraft 2 Beta
Wednesday, May 26, 2010 Posted by Shawnsey Tom at 11:18 AM 0 commentsWell we all know the hype with the beta, and guess what. I'm in! So it took some time but I got in and I was so excited. So I figured go online and use my skill from Company of Heroes, Warcraft 3, Red Alert 2 and 3, and Starcraft 1 to kick some butt! Well, thats what I figured anyway. Got on chose to play Terran after creating my account, joined a matchmaking practice game almost immediately. So trained some SCVs got some vespene when 20 zerglings ran into my base killed my SCVs and I lost. Woah. Rushed. I guess I really need to get better! Haha feel free to hit me up for a game on Starcraft! (Shawnsey/ MadMonkey199@gmail.com)
APB you are my bestest friend.
Tuesday, May 18, 2010 Posted by Shawnsey Tom at 11:27 AM 0 comments
Well, lets just stop all obsessing over old MMOs like World of Warcraft and Everquest. Experience the new best MMO experience out there! Team up with friends and play All Points Bulletin! A new game featuring a 3rd person view on crime! Choose to play as an enforcer (Cop) or a criminal. Rule the city as you complete missions get better weapons, cars, and clothes!
Well that pretty much sums it up but let me tell you about my experiences with my brother. We teamed up to take down some enforcers as we were hardy criminals. Me (MadMonkey) with my SMG and my bro (Lapig) was using a burst sniper rifle. So we got a mission to steal some documents. We figured we would be up against some NPCs and all of the normal stuff in a MMO. We were wrong. We hoped in our van and drove off to the building we needed to burgle. I stayed in the car leaning out ready to shoot any enforcers trying to stop us. Suddenly after my brother got the documents we were told enforcers have been dispatched out to stop us! We quickly hoped into our car to drive to the drop off point. Suddenly as we pass a road a enforcer truck flies out with a man with a gun leaning out the window! My brother swerves as I shoot back at the car! They move up to ram us and I spray across the hood of there car causing it to burst into flames and explode as they jump out!
We get to the drop off point just to learn its the wrong documents! We need to go get the real ones from a enforcer base. We drive off towards it and get up on a highway that leads us right to the new documents. He gets out and stays up high to snipe and I jump down as he spots enforcers and guns one down. I rush up with my SMG to finish off the other one! Once we get the documents were told to hold the area. We wait watching where we expect the enforcers to come from. Yet suddenly fro behind I get gunned down. I tell my brother the areas being compromised and he watches and snipes as I rush back after I revived. I get back just in time to take back the area when the clock expires! We did it. We won. What you ask? Well some money to spend on some guns, and clothes, and even cars!
Well that pretty much sums it up but let me tell you about my experiences with my brother. We teamed up to take down some enforcers as we were hardy criminals. Me (MadMonkey) with my SMG and my bro (Lapig) was using a burst sniper rifle. So we got a mission to steal some documents. We figured we would be up against some NPCs and all of the normal stuff in a MMO. We were wrong. We hoped in our van and drove off to the building we needed to burgle. I stayed in the car leaning out ready to shoot any enforcers trying to stop us. Suddenly after my brother got the documents we were told enforcers have been dispatched out to stop us! We quickly hoped into our car to drive to the drop off point. Suddenly as we pass a road a enforcer truck flies out with a man with a gun leaning out the window! My brother swerves as I shoot back at the car! They move up to ram us and I spray across the hood of there car causing it to burst into flames and explode as they jump out!
We get to the drop off point just to learn its the wrong documents! We need to go get the real ones from a enforcer base. We drive off towards it and get up on a highway that leads us right to the new documents. He gets out and stays up high to snipe and I jump down as he spots enforcers and guns one down. I rush up with my SMG to finish off the other one! Once we get the documents were told to hold the area. We wait watching where we expect the enforcers to come from. Yet suddenly fro behind I get gunned down. I tell my brother the areas being compromised and he watches and snipes as I rush back after I revived. I get back just in time to take back the area when the clock expires! We did it. We won. What you ask? Well some money to spend on some guns, and clothes, and even cars!
Best iPod Games?
Posted by Shawnsey Tom at 11:04 AM 0 comments
Well, my last post was about iPods too but, heck, I don't care I'm high off my iPod so I just cant help it! So, here is my top five list of iPod and iPhone games! (In no particular order)
1. Lux DLX (An extremely fun risk clone with many maps and settings to toy with!)
2. Warpgate ( Imagine a singleplayer EVE for iPod.)
3. Jet Car Stunts (cant help to imagine Track Mania Nations Forever here, fast car and extreme stunts.)
4. Grand Theft Auto Chinatown Wars (Well, Im pretty sure you guys already know this but... Explore your bad side as you become the gangster you've always wanted to be.)
5. Touch Grind (Like to Tech Deck, well this is for you. Like to skateboard, well this is for you. Like to impress people with your iPod, this is for you! Grind, ollie, and kickflip you're brains out!)
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